

Then you haven't seen many games like these with coop, check out Salt & Sanctuary local coop, it strengthens the enemies hp and attack by about 2x and it's tons of fun to play coop. So Miriam 1 killed medusa head before Miriam 2 and both fell to their death because of that? Both tried to use a level and now they stuck in infinite open-close animation? one fell down and one is still fughting a demon? what's it gonna be? Split screen? One screen? Unless it's like Metroid+Zelda kinda matching co-op experience then there's little to be done here. there's no point to it because everything is scripted and designed around 1 player. it'd be like playing co-op on super mario 1 NES at same time. Originally posted by The Prinny:I don't get how co-op would be any fun here. and this one is definetly not designed for multiplayer. IGA or not, the game is either designed for it or it is not. I am willing to bet we're not getting that. Where both player matter at every moment. I want actual Bloodstained Co-op where both player interact with the world and/or each other. I want an active part in the game regardless of being player 1 or 2. But I don't want a competitive point-getting split screen BS or a "you are the summon/bot/companion now, time to be useless" like so many other. I might even be one of the first to enjoy it. I don't have any expectation from the co-op. that game advertise itself as a co-op game but there's no co-op. you can act as a super dim flashlight as big as 1% of the screen. each map is like 15+ square with sub-dungeon sometime. wait another hour floating in circle with nothing to do. except he can't do anything other than wait for player 1 to decide to go somewhere where there's like 5% chance of there being something buried. yeah, the boss is holding some bot companion hostage.Īs single player, you call upon him to dig stuff up (money, puzzle element, random energy) and. Anyway, in that game you need to defeat the first boss in order to unlock co-op. it's a sort of rogue-lite top-down game, looks a lot like a mixture between Sword of Ditto and Moonlighter. I forgot the name of the game but it's kind of a recent one. but they were all designed to be co-op or had co-op element from the get-go.īut.

I did play some insanely great co-op game. it can't be much different than all the other single player game (mostly platformer) that got co-op smashed in with no regard to the fun or practicality of it.

even with my best friend, even knowing he wouldnt let me out to dry as they say.Īllow me to remain skeptical of a single-player game getting co-op. pretending to play? being unable to actually do anything of actual value? Your presence or absence being of absolutely no consequence or importance? Dealing inconsequencial amount of damage until player 1 decide to farm your summon just because? and then since you take valuable space and you are not the medusa head, he just. Would you truly like having no agency over the game but. Think about it, think about being player 2 here. in other game you could well be afk and it would make no difference. you can actually do stuff as player2 in crashland. I've seen plenty of game with player 2 being the "helper minion" and only one stood out : Crashland. for a vania game? Player 2 must be patient and/or the kind that doesn't care much about the gameplay. Or what, Player 2 use the summon? That I could see but. and annoying too, with checkpoint being so far appart in some case.à I don't get how co-op would be any fun here.
